Seize Death's power and liberate yourself from his corrupted domain!
Conceal your heartbeat from the dead as you wield soul magic, navigate treacherous politics, decide the destiny of the Afterlife—and perhaps even claim its throne for yourself.
"Escape from Death" is a 256,000-word interactive horror adventure novel by Tova Näslund. It is entirely text-based, without graphics or sound effects, driven solely by the limitless power of your imagination.
In the mortal realm, your body lingers between life and death, heart still beating—yet your spirit has been torn away to a nightmarish Afterlife. Under Death’s iron rule, oppression and injustice fester in this shadowy realm. At the bottom of society are the Penitents: souls indebted to Death, twisted by his dark magic into strange animal-human hybrids. Above them are the Elect: favored by Death, they revel in lives of privilege, luxury, and entitlement.
But the Afterlife is decaying, consumed by a deeper and more mysterious corruption. Performers have vanished from the lavish entertainment center; a sanctuary for Penitents and Elect alike faces assaults; and a strange sickness creeps across the land.
This chaos brings grave danger—yet also a chance. At the core of the Afterlife lies the Clockwork Hall, housing Death's Court and the repository of souls. If you can navigate the turmoil and reach it, you can mount an assault to end Death’s reign, find your way back to the world of the living—or seize the throne of the Afterlife for yourself!
* Play as male, female, or nonbinary; gay, straight, or bisexual.
* Romance your brooding Penitent guide; a revolutionary bird-like woman; a warrior seeking to leave Death's service; or an idealistic healer.
* Master the magic of Death’s domain: peer through the veil separating life and death; glimpse the dreams and desires of nearby souls; and capture fragments of the living’s memories.
* Engage in an epic struggle: align with the downtrodden Penitents or the privileged Elect—or strive to gain acceptance from both.
* Skulk in the shadows to avoid Death’s wrath, embed spies in his court, forge political alliances to expand your influence, or ignite open conflict to become a legend across the Afterlife.
* Decide the next ruler of the Afterlife: will you maintain Death's regime, appoint a new leader, or take the throne yourself?
Can you escape the darkness of Death’s realm?
