Despite Marvel Rivals being a relatively new game, the community is buzzing with excitement over potential new features. Recently, rumors of a PvE boss fight have fueled speculation about the introduction of a PvE mode. However, NetEase has clarified that they currently have no plans for such a mode...yet.
At the DICE Summit in Las Vegas, we had the opportunity to speak with Marvel Rivals producer Weicong Wu about the possibility of a PvE mode. Here's what he shared:
"For now, we don't have any kind of PvE plan, but our development team is continuously experimenting with new gameplay modes. If we find that a new specific game mode is entertaining and fun enough, we would, of course, bring it to our audience."
Following Wu's statement, Marvel Games executive producer Danny Koo chimed in, asking if I would like to see a PvE mode in Marvel Rivals. Upon expressing my interest, Wu elaborated:
"Yeah, we believe there are some of our audience that would like the PvE mode. But also, you can see that if we come up with a hardcore PvE experience, that will be totally a different distinctive experience from what we have right now. So our development team has been continuously experimenting with different approaches to achieve that goal, maybe a lighter mode, in a lighter sense of that, and to see what would work best for our game."
While there are no concrete plans for a PvE mode at the moment, Wu's comments suggest that NetEase is exploring ideas for a "lighter" game mode, possibly in the form of a one-off event or something similar. However, NetEase remains tight-lipped about further details.
Marvel Rivals continues to receive regular updates, with new characters being added every month and a half. The Human Torch and The Thing are the latest heroes set to join the game on February 21. We also discussed the potential for a Nintendo Switch 2 release with Wu and Koo, which you can read about [ttpp]here[ttpp]. Additionally, we addressed the issue of whether NetEase was intentionally misleading dataminers with fake hero "leaks" in the game's code.