Explore Bunker, Mafia, Spy, and Alias—a collection of games designed to sharpen reasoning and develop strategic thinking.
Bunker is a game that originated in Russia. According to the story, Earth has suffered a catastrophe. The only refuge is a bunker with limited space. This board game enhances discussion skills and helps players build compelling arguments.
Players take on the roles of the few survivors after a global disaster. Each player’s goal is to secure a spot in the bunker—but only half will make it. The group must ensure that those selected have strong genetics and can contribute positively.
Moreover, every survivor must bring useful skills to help rebuild. It’s up to this team to restore humanity on the planet.
Your only tools in the fight for a bunker spot are persuasion, discussion, and the ability to highlight your strengths. You’ll need strategic thinking and the skill to plan ahead.
- Mafia
The Mafia has infiltrated a once-peaceful town. The honest citizens must uncover the mafia members and eliminate them before it’s too late. If they fail, the mafia will take control and the civilians will be lost.
- Alias
Alias is a fast-paced word game that tests intelligence and reaction speed. The goal is straightforward—earn more points than any other team. You must explain the words on your cards quickly and clearly. Victory goes to those who excel at giving clues or guessing them effectively.
- Spy
At the start, each player receives a card showing the same location—except for the Spy, who gets a blank card.
Players take turns asking and answering questions about the location. After answering, a player asks a new question to the next participant. The game continues until the Spy correctly identifies the location or someone exposes the Spy.
Any player can accuse another of being the Spy. The accuser must state their suspicion clearly.
Then, all players vote “For” or “Against” the accusation. If the vote is unanimous “For” and the accused is truly the Spy, the civilians win. If not, the Spy’s side wins.
If the vote is split, the game resumes right where it left off.
The Spy can also pause the game and guess the group’s location. A correct guess means the Spy wins; if wrong, the civilians prevail.
