Path of Exile 2's latest update, Patch 0.1.1, is a behemoth! GGG has delivered a massive overhaul, addressing countless bugs and implementing significant improvements across the board. This article highlights the key changes.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
This patch significantly enhances gameplay and the user interface. Key improvements include:
- A new "League Migrations" button simplifies character transfers to parent leagues.
- Strongbox mechanics are refined: enemy wave intervals are shorter, mobs are more easily distinguishable, a monster spawning bug is fixed, and fog dissipates upon enemy defeat. Research Strongboxes also appear more frequently.
- Socketed runes can now be replaced.
- Armor effectiveness is increased.
- Character level no longer restricts access to Expedition Vendors; item rarity now depends on the shop's level (existing shops unaffected).
- Minions instantly respawn nearby if they die too far from the player.
- Uncut Gem levels are now visible in their names.
- Equipped Charms display remaining charges.
- Map entry is safer; monsters no longer spawn directly at the entrance.
- Item pickup is smoother, even while performing other actions.
- Performance improvements, particularly in shadow-heavy areas, faster loading times, optimized boss fights and visual effects, and enhanced game behavior in The Ziggurat Encampment are also included.
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Skill Changes
Several skills have received adjustments:
- Supercharged Slam now has a 3-meter radius limit.
- Scavenged Plating grants more stacks against stronger enemies.
- Vine Arrow's description clarifies that it only hits on impact.
- The Aura tag is removed from Pain Offering.
- Skills in Meta Gems can no longer gain energy.
- Lightning Bolt is renamed "Greater Lightning Bolt" (to reflect its origin from the Choir of the Storm amulet) and its damage mechanics are tweaked.
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Monster Changes
Monster behavior and abilities have been modified:
- Essence Monolith mobs delay skill use, but their Toughness is significantly increased.
- Certain boss hitboxes are adjusted for better animation alignment.
- Some monster spawn rates are reduced.
- Mob energy shields are rebalanced for smoother map clearing.
- Visual effects and attacks for numerous mobs are improved (over 40 changes in total, subtly enhancing the overall experience).
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Endgame Changes
The endgame receives significant updates:
- Four new Tower Map areas are added.
- The Lost Towers Map is updated.
- The Arbiter of Ash fight now allows six attempts (previously one), with Falling Flame Seed and Flaming Gale no longer interruptible or blockable. The boss also focuses less on minions.
- Map areas now feature checkpoints, guaranteeing at least three Rare Monsters per map.
- Monster density is adjusted in several maps (e.g., Untainted Paradise now has double the monsters).
- Chest frequency is increased in some areas.
- Boss encounters are more frequent (roughly one every four maps), but the Waystone drop chance from Map Bosses is reduced.
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Other Changes
This update includes a vast array of bug fixes and adjustments:
- Over 70 bug fixes related to crashes, quests, and in-game interactions.
- Numerous visual effect corrections.
- More than 20 controller-related issues resolved.
- Over 100 equipment items have had stats and characteristics adjusted for balance. Check your inventory! (Noteworthy: Original Sin now grants +17-23% Chaos Resistance instead of zero Chaos Resistance).
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Patch 0.1.1 boasts over 300 changes in total. For complete details, consult the official Path of Exile 2 website. We eagerly await the next update and the eventual 1.0 release!