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Till you Last: Safe Zone

Till you Last: Safe Zone

3.1
Game Introduction

Dive into the thrilling world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Now in EARLY ACCESS, we extend our heartfelt thanks for your support as we embark on this exciting journey together.

Experience a casual yet realistic endless defense game that combines base building, unit management, and survival elements in a sandbox simulator. Your mission is to transform your zone into a safe fortress, rescue civilians, and decide whether to integrate them into your population or evacuate them for their ultimate safety. Enhance the quality of life for your people, and use a variety of tactics and strategies to cleanse and annihilate foes and infected using an extensive range of units, air and land vehicles (work in progress), buildings, and weapons. Tackle randomized events (work in progress) that range from minor to catastrophic disasters, all from the power of your mobile phone!

Enjoy SANDBOX Gameplay at your fingertips, inspired by survival colony, RTS, and sandbox simulation games on PC, with survival elements to be implemented.

To ensure an acceptable performance, your device should meet the following minimum specifications:

  • DEVICE: Oppo A5S or equivalent or better
  • CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent or better
  • GPU: PowerVR GE8320 or equivalent or better
  • RAM: 32GB 3GB RAM or equivalent or better

v0.1 Released! Features include:

  • Endless Defense Outpost/Base Building Survival RTS SANDBOX
  • Units and Buildings function and logic
  • Endless Zombie Horde: they get faster with each kill
  • Civilian/Workers/Builders Management
  • Resource Collection logic and Requirements
  • Units, Buildings, and Resources Saving
  • One-Trusty Main Sentry Gun with Level Upgrades
  • Simple Basic Research Tree
  • Tactical Command System for Units

WIP v0.2 to be Released:

  • Reported Bugfixes - we need your input! Thanks!
  • Early Features Improvement
  • Vehicles: Civilian and Military vehicles
  • Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop - needs improvement
  • Main Sentry Gun Upgrade Improvements and Features
  • Player's Suggestions: to be collected

Not Started Yet v0.3 Release:

  • Reported Bugfixes - we need your input! Thanks!
  • Civilians & VIPs Rescue Operations
  • Expedition
  • In-depth Research Trees and Upgrades
  • Unit Gears and individual Customization
  • Explosives: Artillery, Grenade Launchers, Rockets
  • Man/Unmanned Emplacements
  • Population's Mood Happy and Sad System

Not Started Yet v0.4 Release:

  • More Sandbox Options: Grid Size, Starting Units, Starting Resources
  • Enemy Variants and Otherworldly Species
  • Enemy Pathing and Logic Improvement
  • Raiders Human
  • Unit Cover System

Not Started Yet v0.5 Release:

  • ART & ANIMATION IMPROVEMENTS/REWORKS!
  • FPS Performance Optimization!
  • Random Events on Expeditions

Not Started Yet v0.6 Release:

  • Weather System
  • Day and Night Cycle System
  • Quarantine Facility
  • Infection System

Misc. Features to be Implemented:

  • Unit Customizations
  • Theme Customization
  • and More to be Envisioned!

Rest assured, the project won't be considered finished until I'm fully satisfied. Thank you for supporting me!

Known Issues/Bugs:

  • Walls/Defenses are doubled/tripled layered after loading a saved game, making them super ultra sturdy.
  • Zombies/Infected become super fast on 5000 kills, 1000 evacuated, and above upon continuing a saved game.
  • Low FPS on the Main Menu (investigating but not a priority at the moment, apologies).
  • Fairly large install size due to the How-To-Play Animations (using uncompressed frames from GIFs for smooth and clear animations).
  • (Priority) Rescued Survivors in Holding disappear when continuing a saved game; the workaround is to evacuate them on the chopper before quitting/exiting the game.
  • Already dead single units come alive upon continuing a saved game.
  • Workers and Builders count reset to 4/5 upon continuing a saved game.
  • Sometimes Builders are stuck on building something invisible; they can still work on the latest build and unbuild command.
  • Sometimes Builders are stuck between built walls; use the finger tool in utilities options for interacting with the units.
  • Workers may wander off; toggle the collection tool to make them return to work.
Screenshot
  • Till you Last: Safe Zone Screenshot 0
  • Till you Last: Safe Zone Screenshot 1
  • Till you Last: Safe Zone Screenshot 2
  • Till you Last: Safe Zone Screenshot 3
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