Home News Pokémon TCG: Pocket Dev Gifts Players Trade Tokens, Hopes to Resolve Controversial Feature

Pokémon TCG: Pocket Dev Gifts Players Trade Tokens, Hopes to Resolve Controversial Feature

Author : Camila Feb 22,2025

Pokémon TCG Pocket developer, Creatures Inc., has issued 1,000 Trade Tokens to players – enough for only two substantial trades – while continuing to address issues with the controversial trading mechanic.

Players logging in today will find these tokens in their Gift menu without explanation. However, Creatures Inc. posted on X/Twitter, acknowledging player feedback and expressing gratitude for their patience. The developer faced significant criticism last week, with accusations of being "hilariously toxic," "predatory," and "downright greedy" following the trading feature's release.

The trading system, similar to other Pokémon TCG Pocket mechanics, restricts players from excessive pack openings, Wonder Picking, and now trading without in-app purchases. The Trade Token system further limits trading, with players needing to remove five cards from their collection to trade one of the same rarity. This high cost has drawn substantial criticism.

Every Alternate Art 'Secret' Card in Pokémon TCG Pocket: Space Time Smackdown

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Eight days after the launch, amidst considerable negative feedback, Creatures Inc. acknowledged player dissatisfaction, which had been anticipated even three weeks prior to launch. The developer's earlier statement, "Your concerns are seen... I'd like to invite everyone to try it and provide feedback," failed to alleviate concerns.

Creatures Inc. subsequently admitted that "some of the restrictions... are preventing players from being able to casually enjoy" trading and promised to address complaints through future event rewards. However, the Cresselia ex Drop Event, released February 3rd, failed to deliver on this promise.

Many believe the trading implementation primarily aims to boost revenue for Pokémon TCG Pocket, which reportedly generated $200 million in its first month, before trading was available. This is further suggested by the inability to trade cards of 2-Star rarity or higher, a restriction that forces players to spend significant sums ($10, $100, or more) for a chance at obtaining rare cards. One player reported spending approximately $1,500 to complete the first set, with the third set arriving just last week.

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