The age-old debate in the gaming community about the vitality of big single-player games has resurfaced, and this time, Swen Vincke, CEO of Larian Studios and the creative force behind the critically acclaimed single-player game Baldur's Gate 3, has offered his perspective. Taking to X/Twitter, Vincke addressed the recurring narrative that big single-player games are "dead," firmly stating, "Use your imagination. They're not. They just have to be good."
Vincke's assertion carries significant weight, given Larian's track record of success with titles like Divinity: Original Sin and Divinity: Original Sin 2, culminating in the phenomenal reception of Baldur's Gate 3. His insights, often shared at high-profile events like The Game Awards, consistently highlight the importance of passion in game development, respect for both developers and players, and a genuine dedication to the craft. His stance on the discourse around single-player games reaffirms his commitment to quality over trends.
The year 2025 has already witnessed the success of another major single-player title, Kingdom Come: Deliverance 2 by Warhorse Studios, proving that there's still a robust market for these experiences. With many months still ahead, the stage is set for more single-player games to capture the gaming community's attention.
In a bold move, Larian has chosen to step away from the Baldur's Gate series and Dungeons & Dragons to focus on a new intellectual property. During the Game Developers Conference, Dan Ayoub, SVP of digital games at Hasbro, hinted to IGN that updates on the future of the Baldur's Gate series might be forthcoming, keeping fans eagerly anticipating what's next.