Skru

Skru

2.8
Game Introduction

Dive into the thrilling world of strategic memory and mind games with our unique card game designed to test your tactical skills. A Round kicks off with each player receiving 4 cards, all placed face down to keep the mystery alive. At the outset of each Round, you get a sneak peek at your 2 rightmost cards, adding a layer of strategy as you plan your moves to minimize the total value of your cards.

During your turn, you're faced with three strategic options to alter the course of the game:

  1. Replace the Center Card: Swap one of your cards with the one in the center, potentially shifting the dynamics of the game.
  2. Replicate a Card: Choose to duplicate a card, which could be beneficial or a risky move depending on your strategy.
  3. Draw a Card: Pick a new card from the deck. You then have the choice to either replace one of your existing cards with it or discard it entirely.

Certain cards in the deck come with special powers, adding an exciting twist to the gameplay:

  • 7 and 8: These cards grant you the ability to peek at one of your own cards, aiding in your strategy formulation.
  • 9 and 10: Use these to spy on one card from any opponent, potentially giving you an edge over their strategy.
  • Eye Master Card: A powerful card that lets you view a card from each of your opponents, or alternatively, inspect two of your own cards, offering crucial insights.
  • Swap Card: This card allows for a discreet swap of one of your cards with another player's, without revealing what's being exchanged.
  • Replica Card: With this, you can eliminate any card from your hand by discarding it, a perfect tool for getting rid of high-value cards.

The game progresses until a player decides to call 'Skru', signaling they won't play in their next turn. Once 'Skru' is called, the Round continues for one more turn for the other players before concluding. Note that calling 'Skru' is not allowed within the first three turns of a Round.

At the end of the Round, all cards are flipped over to reveal their values. The player with the lowest total score wins the Round, scoring 0 points. In case of a tie for the lowest score, all tied players score 0. However, if you called 'Skru' but didn't end up with the lowest score, your score for the Round is doubled, making this a high-risk, high-reward strategy.

This game is not just about luck; it's a battle of wits, memory, and strategic foresight. Are you ready to outsmart your opponents and master the art of minimizing your score?

Screenshot
  • Skru Screenshot 0
  • Skru Screenshot 1
  • Skru Screenshot 2
  • Skru Screenshot 3
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