Warner Bros.' cancellation of the Wonder Woman game and the subsequent shuttering of Monolith Productions left fans heartbroken. However, comic book writer and consultant Gail Simone, a collaborator on the project, revealed the game's exceptional quality, describing it as nothing short of incredible.
Simone lauded the game as a truly remarkable accomplishment. "It was absolutely stunning," she stated. "While confidentiality prevents me from disclosing specifics, rest assured that immense effort went into crafting not just a great game, but a genuinely exceptional Wonder Woman experience – a definitive, epic achievement."
Simone highlighted the unwavering dedication of the development team. "The entire team poured their hearts into it. Programmers, artists, designers – everyone was deeply invested in achieving perfection. I've rarely encountered such a committed and talented group."
Monolith reportedly invested considerable resources in meticulously integrating the game with the DC Universe, ensuring both authenticity and depth. Simone believes comic fans would have considered it a "dream come true." Despite its unfortunate cancellation, the project stands as a testament to the studio's ambition and creative vision, representing a potential milestone in superhero gaming.