When Remedy, the acclaimed studio behind the critically acclaimed single-player third-person game *Control*, announced they were venturing into multiplayer territory with *FBC: Firebreak*, skepticism was understandable. However, after witnessing a hands-off demo, it's clear that Remedy's latest endeavor, a three-player PvE first-person multiplayer shooter set six years after *Control*, is not only justified but refreshingly innovative. *FBC: Firebreak* stands out in a crowded field of multiplayer shooters, offering a unique blend of weirdness and efficiency that avoids the pitfalls of requiring daily check-ins or monthly grinds. As game director Mike Kayatta aptly put it, "We're not about daily check-ins. We're not interested in monthly grinds. We don't want to give anybody a second job." A statement that resonates deeply with players seeking a more relaxed gaming experience.
*FBC: Firebreak* is designed as a three-player cooperative FPS that promises flexibility and fun without the usual commitments. Whether you have 20 minutes or a few hours to spare, the game caters to your schedule with Perk unlocks and character combinations that keep gameplay fresh. Set in the enigmatic Oldest House, you step into the shoes of volunteer first responders—ordinary folks like secretaries and rangers—tasked with tackling extraordinary crises. While the Federal Bureau of Control might not label you as expendable, the stakes are high and the situation is dire.
FBC: Firebreak - March 2025 Screenshots
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Upon logging into *FBC: Firebreak*, players select a Job (mission), a Crisis Kit (loadout), and set the Threat Level (difficulty) and Clearance Level, which dictates the number of zones to clear. These zones, separated by containment doors, lead you through stages of the Job. In the demo, I saw a mission called "Paper Chase," set in an office section of the FBC building, where players must combat the spreading Hiss. You can choose to escape quickly or linger to collect currencies for upgrades, though the longer you stay, the more perilous the return to HQ becomes.
What sets *FBC: Firebreak* apart are its uniquely bizarre weapons. From a hand-cranked snowball launcher that can extinguish fires and douse sticky-note monsters to a zapper that can summon lightning storms, the arsenal is delightfully unconventional. Even traditional weapons like the machine gun and shotgun have their unique uses, particularly effective against the sticky-note adversaries that players must eliminate to prevent them from overrunning the brutalist structure.
Beyond its weaponry, *FBC: Firebreak* incorporates engaging in-universe mechanics, such as ammo-refilling office supply shelves, makeshift turrets, and stereo speakers that ward off the Hiss. The game also features unlockable Perks that add variety to gameplay, like bullets returning to your clip or extinguishing flames by jumping. These Perks can be enhanced or shared with teammates, adding a layer of strategy and cooperation.
While *FBC: Firebreak* is optimized for three-player co-op, it's also playable solo or in duos. Remedy aims for a lower minimum PC spec, yet the game will support advanced features like DLSS4, multi-frame generation, nVidia Reflex, and full ray-tracing. It's also Steam Deck verified and will launch on Xbox and PC Game Pass, as well as PlayStation Plus Extra and Premium on day one. Although details on post-launch content are sparse, Remedy confirms paid cosmetics as the only form of microtransactions.
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While I haven't yet played *FBC: Firebreak*, the initial impressions are overwhelmingly positive. It's evident that this isn't just another multiplayer shooter; it's a thoughtfully designed experience that harks back to a time when games didn't demand endless hours of commitment. Remedy's latest project promises to deliver a captivating and accessible multiplayer experience that breaks the mold in the best possible way.