CD Projekt Red has crafted a legacy of exceptional games that redefine RPG standards. The Witcher 3, celebrating a decade since launch, remains widely regarded as arguably the greatest roleplaying experience ever created. Similarly, Cyberpunk 2077 has undergone an impressive transformation through substantial updates to become one of gaming's richest open-world adventures. These landmark titles have cemented the studio's reputation alongside their other critically acclaimed releases.
The Art of Cohesive Storytelling
What truly distinguishes CDPR's work is how various elements seamlessly interconnect to form a believable world that reacts to player decisions. While many developers employ similar RPG frameworks, few achieve CDPR's level of immersive storytelling. The studio's secret lies in creating authentic relationships between narrative, environment and character development.
Patrick Mills, CD Projekt Red's franchise content strategist, notes that technical limitations often constrain developers' creative visions: "You can see an ambitious design that doesn't fully materialize, but it's not about lack of effort - sometimes the tools just can't deliver what the team imagines."
The studio has dedicated enormous resources to developing its proprietary REDengine technology across four iterations. This customized toolkit enables the complex web of interconnected systems that make player choices feel genuinely impactful. As the technology evolved, so did the studio's ability to craft increasingly sophisticated quest designs - from The Witcher's combat-focused adventures to Cyberpunk's diverse playstyles incorporating stealth, hacking and varied approaches to problem-solving.
Mastering Meaningful Choices
Level design lead Miles Tost emphasizes the importance of variety: "In large-scale RPGs, we need to consistently refresh the experience to maintain player engagement, regardless of narrative quality." CDPR's narrative approach involves crafting quests with compelling twists that account for countless player behaviors through rigorous "destruction testing."
The studio has refined its approach to impactful decision-making, moving beyond binary morality systems. Players face dilemmas where "good" choices can yield negative outcomes, while morally ambiguous decisions might produce beneficial results. This philosophy shines in Phantom Liberty's climactic choice between Songbird and Reed, where both options present justifiable yet conflicting perspectives.
Game director Sebastian Kalemba explains their philosophy: "We want decisions to feel rewarding, even when the outcome is painful." This emotional resonance comes from meticulously establishing context before presenting choices, allowing players to make informed decisions rather than blind guesses.
The studio's watershed moment came with The Witcher 2's divisive Act 1 conclusion, where choosing between Vernon Roche and Iorweth leads to entirely different game segments. While resource-intensive to produce, this ambitious structure demonstrated CDPR's commitment to meaningful player agency.
Learning From Challenges
Cyberpunk 2077's launch revealed challenges in clearly communicating consequences within a sprawling urban environment. Game director Paweł Sasko reflects: "Our Witcher structure made consequences visible through returning to locations - this proved harder in Night City's complexity." Phantom Liberty addressed this with more explicit feedback loops for player decisions.
As the studio transitions to Unreal Engine 5 for their next Witcher title, they aim to push choice and consequence mechanics even further. "We want to evolve the franchise by giving players more tools to shape their experience both narratively and mechanically," Kalemba states, emphasizing player agency as the core focus moving forward.