With Sid Meier's Civilization VII launching next week, the review embargo has finally lifted. Gaming outlets have shared their initial impressions, revealing some key highlights and concerns.
The most lauded new feature is the Era System, a significant departure from previous installments. This system allows civilizations to evolve dynamically throughout the game, rather than remaining static.
This dynamic approach directly addresses past criticisms, such as excessively long matches and the potential for runaway victories by a single civilization. The three distinct eras each offer unique technological advancements and strategic approaches, effectively creating three different gameplay experiences within a single game.
The ability to combine leaders and civilizations is another widely praised addition. This allows for creative and strategic combinations, blending the strengths of different leaders and civilizations—even if it occasionally bends historical accuracy.
Reviewers also praised improvements to city placement, resource management, district construction, and the user interface (UI). However, some felt the UI's simplification went too far.
On the less positive side, several reviewers noted smaller map sizes, diminishing the sense of scale present in earlier Civilization games. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Furthermore, some players experienced abrupt match endings, leaving them uncertain about the final results.
Given the immense scope and replayability of a Civilization game, a truly definitive judgment will require extensive community exploration and time. Nevertheless, these initial reviews offer a comprehensive first impression.