In a recent interview, director Junya Ishizaki unveiled exciting new details about Elden Ring Nightreign, stating that the game's map will undergo "significant landscape changes in the form of procedurally generated volcanoes, swamps, and forests." This dynamic approach aims to transform the map into what feels like a "gigantic dungeon," offering fresh exploration opportunities with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face.
— Junya Ishizaki
This feature is designed not only to diversify gameplay but also to encourage players to strategize differently for the final boss battle in each playthrough. By the end of the third in-game day, players must decide which boss they will confront, allowing them to prepare in advance and explore areas that could offer strategic advantages against their chosen adversary.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'
— Junya Ishizaki
Ishizaki stressed that the inclusion of roguelike elements is not an attempt to "chase the trend," but rather a deliberate choice to "compress" the role-playing experience, making the game more dynamic and engaging.
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