

One of Oblivion's original developers has openly acknowledged that implementing the world-scale leveling system was an error. Discover his candid thoughts about the game's design changes and its enduring legacy despite this controversy.
The Elder Scrolls IV: Oblivion Remastered Changes Applauded by Former Dev
World-Scale Leveling Remains in Oblivion Remastered

Bruce Nesmith, veteran designer of Oblivion and later Bethesda titles, reveals the team's reconsidered stance on the game's controversial scaling mechanics. Despite keeping the system in the remaster, Nesmith now recognizes its flaws through years of player feedback.
A Developer's Honest Retrospective
Having shaped gaming experiences from Fallout 3 to Starfield, Nesmith offers unique perspective on how Oblivion Remastered modernizes its progression systems. He particularly praises the shift toward Skyrim-style skill advancement as a bold improvement over the original's cumbersome mechanics.
The Leveling Controversy Continues

Nesmith specifically critiques the world-leveling system where enemy difficulty scales indefinitely with player progression. "It created this odd sensation where players never felt properly rewarded for leveling up," he admits, noting how Skyrim deliberately avoided this approach.
Beyond a Simple Facelift

The remaster's comprehensive overhaul surprised even industry veterans like Nesmith. Rather than mere texture upgrades, the team rebuilt Cyrodiil from the ground up using cutting-edge technology, preserving the original's magic while eliminating technical limitations.
A Labor of Love

Nesmith describes the project as transcending traditional remaster expectations, with Bethesda leveraging Unreal Engine 5 to honor the classic while giving it new life. Our Game8 review awarded it 90/100 for this remarkable balance of reverence and reinvention.
