Ubisoft's Assassin's Creed Shadows, a feudal Japan-set installment, faced significant development delays. This strategic postponement, as explained by creative director Jonathan Dumont, prioritized achieving the necessary technological advancements to match the ambitious vision for the game. The decision to delay stemmed from a commitment to upholding the franchise's high standards in both gameplay and narrative.
The delays, impacting Shadows' release timeline, followed challenges encountered with other recent Ubisoft titles like Star Wars: Outlaws and Avatar: Frontiers of Pandora. This cautious approach aimed to avoid another potential misstep, focusing on refining aspects like parkour mechanics and ensuring a polished final product. The extended development time also allowed for meticulous refinement of the story and its integration with the advanced technology.
While anticipation for a Japan-based Assassin's Creed game has been high, the reception to Shadows has been somewhat muted. Concerns exist regarding potential similarities to prior entries such as Odyssey and Valhalla, and the dual protagonist system featuring Naoe and Yasuke has raised questions about narrative impact and player choice depth.
Ubisoft assures players that the game can be completed 100% with either character, but the extent to which their individual storylines diverge remains a point of interest for fans. As the release date nears, Ubisoft must address these concerns and deliver a compelling and innovative experience that re-establishes confidence in the Assassin's Creed franchise. Shadows represents a crucial project for Ubisoft, a chance to showcase their dedication to quality and innovation within the series.