Valve has just released a major update for *Deadlock*, featuring a significant overhaul of the game's map. The map now boasts a streamlined three-lane design, moving away from the previous four-lane setup to align more closely with the traditional MOBA format. This shift is set to revolutionize the gameplay experience, requiring players to rethink their resource distribution and team strategies. Where teams once operated in a "1 vs 2" lane split, the new structure suggests each lane will now accommodate two heroes, fundamentally changing how the game is played.
Image: steampowered.com
The map's redesign extends beyond just the lanes, affecting the positioning of neutral camps, buffs, and other strategic elements. To ease players into these changes, Valve has introduced a new "map exploration" mode. This feature lets players roam the revamped environment without the pressure of combat, offering a stress-free way to learn the new layout.
The update also revamps the Soul Orb system, now allowing players to gather souls even if they don’t land the final hit on enemies. This tweak should speed up resource collection, while adjustments to soul effects, including shorter hover times, enhance gameplay flow. Additionally, the patch introduces changes to sprint mechanics and character balance, ensuring a more dynamic and fair playing field.
Valve has also integrated advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0 to boost performance. Alongside these enhancements, the patch addresses numerous bugs, promising a smoother and more enjoyable gaming experience. For a detailed overview of all the changes, be sure to visit the official patch notes page.