This extensive interview with Andrew Hulshult, a renowned video game composer, delves deep into his career, creative process, and musical influences. From his early work on cancelled projects like Duke Nukem 3D Reloaded and Rise of the Triad (2013) to his contributions to major titles such as DOOM Eternal DLC and Nightmare Reaper, Hulshult discusses the evolution of his style and the challenges of composing for different games.
The conversation covers a wide range of topics, including:
- His career trajectory: Hulshult recounts his unexpected rise to prominence after leaving 3D Realms, detailing the lessons learned and the importance of fair compensation in the industry.
- Misconceptions about video game music: He addresses the common belief that game music is easy, highlighting the complexities of capturing the game's atmosphere and collaborating effectively with developers.
- Specific game soundtracks: The interview analyzes his work on Rise of the Triad (2013), Bombshell, Nightmare Reaper, Prodeus, and Amid Evil, exploring his creative choices and the unique challenges each project presented. He shares anecdotes about his creative process, including the influence of his personal experiences on his music. He also reveals his favorite tracks from each soundtrack and the stories behind their creation.
- The DOOM Eternal DLC: Hulshult discusses the significance of working on the official DOOM soundtrack, the collaborative process with id Software, and the unexpected popularity of "Blood Swamps." He also explains the remastering process for his IDKFA soundtrack and the creation of new music for the DOOM II remaster.
- The Iron Lung film soundtrack: He offers insights into composing for film, working with Markiplier, and the impact of a larger budget on his approach to music composition.
- His musical influences: He names Gojira and Metallica as favorite bands, and Jesper Kyd as a significant influence within the video game industry.
- His gear and setup: Hulshult details his current guitar setup, pedals, amps, and recording process, offering a glimpse into his creative workspace.
- His daily routine and work habits: He shares his strategies for maintaining productivity and balancing multiple projects.
- His thoughts on remastering older soundtracks and his favorite unreleased track: He discusses the challenges and rewards of revisiting past work, and reveals "Splitting Time" from the Amid Evil DLC as a personal favorite.
The interview concludes with Hulshult's choices for hypothetical projects: a new Duke Nukem game or Minecraft, and the films Man on Fire or American Gangster. He also shares his thoughts on Metallica's recent albums and reveals a surprising piece of music memorabilia.
This comprehensive interview provides a fascinating look into the life and work of a highly skilled and influential video game composer. The included YouTube embeds remain in their original format.