Ninja Theory is bolstering its team with new senior combat system designers, specifically those proficient in Unreal Engine 5 and experienced in crafting epic boss battles. This hiring spree strongly suggests significant combat system overhauls are underway for their next project—a potential Hellblade sequel or an entirely new IP.
The core objective is to elevate combat encounters beyond the current framework. While the Hellblade series boasts impressive combat choreography, battles often feel linear and repetitive. The new system aims for greater complexity and variability, ensuring each fight feels distinct. The studio may be drawing inspiration from titles like Dark Messiah of Might and Magic, renowned for its dynamic combat utilizing environmental elements, diverse locations, varied weaponry, and character abilities, creating uniquely challenging and engaging battles each time.