Capcom is optimizing Monster Hunter Wilds for improved performance before launch, focusing on reducing PC GPU requirements. A recent announcement on the German Monster Hunter Twitter (X) account (January 19, 2025) highlighted performance improvements, particularly in the PS5's Prioritize Framerate mode, which boosts fps at the expense of some graphical detail. Similar optimizations are underway for the PC version, aiming to lower the recommended GPU requirements.
Currently, the minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or AMD Radeon RX 5600 XT. Success in lowering these requirements would significantly broaden the game's accessibility. Capcom also plans to release a free benchmarking tool to help players assess their system's compatibility.
The initial open beta (October/November 2024) revealed performance issues, including low-poly models and fps drops, even on high-end PCs. While some players found workarounds, these often compromised visual quality. Capcom acknowledged these problems, stating (November 1, 2024) that certain issues, like afterimage noise with Frame Generation enabled, would be resolved in the final release.
A second open beta test is scheduled for February 7-10 and 14-17 (PS5, Xbox Series X|S, and Steam), featuring Gypceros and a new monster. Whether the recent performance improvements will be included in this beta remains to be seen.