Civilization VII: A Comprehensive Guide to All Leaders and Their Abilities
Mastering Civilization VII requires a robust strategy, and your chosen Leader is paramount. This guide details all currently confirmed Leaders in Civilization VII, outlining their unique abilities and agendas. We will update this list as more information becomes available. Currently, there are 20 confirmed Leaders.
Leader | Unique Ability | Attributes | Agenda |
---|---|---|---|
Amina | Warrior-Queen of Zazzau: +1 Resource Capacity per City. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength to all Units on Plains and Desert tiles. | Economic, Militaristic | Desert of the Warrior-Queen: Medium Relationship decrease if the player controls more Plains or Desert settlements than Amina; Small Relationship increase if they control none. |
Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production per City for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring war triggers a Celebration; +10 Combat Strength against Districts for all units during a Celebration. | Diplomatic, Militaristic | Without Regret: Medium Relationship decrease with the Leader controlling the most tiles, Medium increase with the Leader controlling the fewest. |
Ashoka, World Renouncer | Dhammaraja: +1 Food per City for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain +1 Happiness adjacency bonus from Improvements. | Diplomatic, Expansionist | Without Sorrow: Medium Relationship increase with the player possessing the highest Happiness yield; Medium decrease with the player possessing the lowest. |
Augustus | Imperium Maius: +2 Production in the Capital for each Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural, Expansionist | Restitutor Orbis: Medium Relationship decrease per Town in other empires; Medium increase per City (excluding Capital) in other empires. |
Benjamin Franklin | The First American: +1 Science per Age from Production Buildings in Cities. +50% Production towards constructing Production Buildings. +1 Science per Age from active Endeavors (can have two of the same type active). | Diplomatic, Scientific | Civic Virtue: Increased Relationship gains with players sharing his Government; decreased with those who don't. |
Catherine the Great | Star of the North: +2 Culture per Age from displayed Great Works. Buildings with Great Works gain an additional slot. Cities in Tundra gain Science equal to 25% of their Culture per turn. | Cultural, Scientific | Dusha: Medium Relationship decrease with the player possessing the most Great Works; Medium increase with the player possessing the fewest (requires Catherine to possess a Great Work). |
Charlemagne | Father of Europe: Military and Science Buildings gain a Happiness adjacency bonus from Quarters. Gains 2 Cavalry units upon entering a Celebration; +5 Combat Strength for Cavalry during Celebrations. | Militaristic, Scientific | The Golden Shepherd: Medium Relationship increase with the player triggering the most Celebrations (Small increase in ties); Medium decrease with the player triggering the fewest (Small decrease in ties). |
Confucius | Keju: +25% Growth Rate in all Cities. +2 Science from Specialists. | Expansionist, Scientific | Guanxi: Medium Relationship increase for possessing the most Specialists. |
Friedrich, Baroque (Deluxe Content Pack) | Hohenfriedberger Marsch: Gains a Great Work upon capturing a Settlement for the first time. Gains an Infantry Unit when constructing a Culture Building. | Cultural, Militaristic | Parisian Sensibilities: Medium Relationship increase per Wonder built in the Capital; Small decrease per Building in the Capital. |
Friedrich, Oblique | Berlin Academy: Army Commanders start with +1 Command Radius. Gains an Infantry Unit when constructing a Science Building. | Militaristic, Scientific | To Arms!: Medium Relationship decrease with the empire possessing the fewest Military Units; Small increase with the empire possessing the most. |
Harriet Tubman | Combahee Raid: +50% Influence towards Espionage actions. Gains 5 War Support on all wars declared against her. Units ignore movement penalties from Vegetation. | Diplomatic, Militaristic | Veracity: Medium Relationship increase per Formal War declared; Medium decrease per Surprise War declared. |
Hatshepsut | God’s Wife of Amun: +1 Culture for each imported Resource. +15% Production towards Buildings and Wonders adjacent to Navigable Rivers. | Cultural, Economic | Wonders of Iteru: Small Relationship decrease if possessing more Wonders than Hatshepsut; Medium increase if possessing fewer. |
Himiko, High Shaman (Founders Content Pack) | Miko of Amaterasu: +2 Happiness per Age from Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture, -10% Science (doubled during Celebrations). | Cultural, Diplomatic | Shaman Queen: Small Relationship decrease per Settlement with Science and Gold Buildings; Small increase per Settlement with Culture and Happiness Buildings. |
Himiko, Queen of Wa | Friend of Wei: Gains a Unique Endeavor granting +25% Science to her and an ally. Can support Endeavors for free. +4 Science per Age for each Friendly or Helpful Leader. | Diplomatic, Scientific | Yamatai: Small Relationship decrease per Settlement with Culture and Happiness Buildings; Small increase per Settlement with Science and Gold Buildings. |
Ibn Battuta | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in each Age. Increased Unit sight. Gains a Unique Endeavor revealing explored areas of other Leaders. | Expansionist, Wildcard | Far and Wide: Large Relationship increase with the player uncovering the most Fog of War tiles (Medium increase in ties); Small decrease with the player uncovering the fewest. |
Isabella | Seven Cities of Gold: Gains 300 Gold per Natural Wonder discovered (doubled in Distant Lands). +100% tile yields from Natural Wonders, +50% Gold towards Naval Units, -1 Gold maintenance for Naval Units. | Economic, Expansionist | Wonderlust: Large Relationship decrease per Natural Wonder within her borders; Small increase if possessing none. |
Jose Rizal | Pambansang Bayani: Gains additional Culture and Gold per Age from Narrative Events. Increased Celebration duration and Happiness. Possesses additional Narrative Events. | Cultural, Diplomatic | Kapwa: Medium Relationship increase with the player possessing the most active Endeavors (Small increase in ties); Medium decrease with the player possessing the most active Sanctions (Small decrease in ties). |
Lafayette | Hero of Two Worlds: Gains a Unique Endeavor granting an additional Social Policy slot (shared with the supported Leader). Increased Combat Strength per Tradition Policy slotted; increased Culture and Happiness per Age in Settlements (further increased in Distant Lands). | Cultural, Diplomatic | French Quarters: Small Relationship increase with the player possessing the most Urban Districts with filled Building slots; Small decrease with the player possessing the fewest. |
Machiavelli | Il Principe: +3 Influence per Age. Gains 50 Gold per Age when Diplomatic Action proposals are accepted, 100 Gold when rejected. Ignores Relationship requirements for Formal Wars. Can levy Military Units from City-States without being their Suzerain. | Diplomatic, Economic | The Spider: Medium Relationship increase with all other Leaders if not at war. |
Napoleon, Emperor | Empereur des Francais: Gains a Unique Sanction reducing the Trade Route limit of the target. +8 Gold per Age for each Unfriendly or Hostile Leader. Can reject Endeavors for free. | Diplomatic, Economic | TBD |
Napoleon, Revolutionary | La Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength. | Cultural, Militaristic | TBD |
Pachacuti | Earth Shaker: All Buildings gain a Food adjacency bonus from Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Economic, Expansionist | Mountain King: Medium Relationship increase with the player possessing the fewest Mountains; Medium decrease with the player possessing the most. |
Tecumseh (Tecumseh and Shawnee Pack) | Nicaakiyakoolaakwe: +1 Food and Production per Age per City-State Suzerain. +1 Combat Strength per City-State Suzerain. | Diplomatic, Economic | Suzerain of the World: Large Relationship decrease when a player disperses as Independent; Small increase if the player lacks an active “Befriend Independent” Project. |
Trung Trac | Hai Ba Trung: +3 free Promotions on the first Army Commander. Commanders gain +20% experience. +10% Science in Cities on Tropical tiles (doubled during Formal Wars). | Militaristic, Scientific | Van Minh: Medium Relationship decrease with the player possessing the most Commander Promotions (Small decrease in ties); Medium increase with the player possessing the fewest (Small increase in ties). |
Xerxes, King of Kings | Crusher of Rebellions: +3 Combat Strength for Units attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement. +10% Gold in all Settlements (doubled in Settlements not founded by you). +1 Settlement limit per Age. | Economic, Militaristic | Lord of Fire: Medium Relationship decrease when a player is not at war; Small increase when at war. |
Xerxes, the Achaemenid (Deluxe Content Pack) | Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when creating a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Improvements. | Cultural, Economic | Lord of Coin: Medium Relationship decrease if a player has an equal or greater number of Trade Routes; Small increase if fewer. |
For further gaming tips and updates, including the Civ World Summit, please refer to The Escapist.