Marvel Rivals Addresses Low FPS Damage Bug Affecting Key Heroes
Marvel Rivals players experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can breathe a sigh of relief. The developers have acknowledged a 30 FPS bug impacting damage calculations and are actively working on a fix.
The issue, impacting heroes such as Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, disproportionately affects damage dealt at lower frame rates (30 FPS) compared to higher settings (60 or 120 FPS). Community reports highlighted this discrepancy, especially noticeable when testing abilities against stationary targets. The problem stems from the game's client-side prediction mechanism, a common technique to mitigate lag. However, in this instance, it's causing inaccurate damage calculations at lower FPS.
While a precise fix date isn't available, the developers are confident that the upcoming Season 1 launch on January 11th will include a solution, or at least a significant improvement. A community manager confirmed the issue on the official Discord server, noting that movement problems at lower frame rates also affect damage output. Specifically, Wolverine's Feral Leap and Savage Claw abilities are listed as affected.
Despite early concerns about hero balance, Marvel Rivals, launched in early December 2025, boasts an impressive 80% player approval rating on Steam (over 132,000 reviews). The ongoing efforts to address the FPS bug demonstrate the developers' commitment to providing a fair and enjoyable gameplay experience for all players, regardless of their hardware capabilities. If the Season 1 update doesn't fully resolve the problem, a subsequent patch is planned.