CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following criticism of Cyberpunk 2077 and The Witcher 3's character design, the studio aims to create a truly immersive world where every non-playable character feels alive.
Game director Sebastian Kalemba outlined their approach: "Our rule is: every NPC should seem to be living their own life, with their own story."
This is evident in the first trailer showcasing Stromford, a secluded village with unique folklore centered around a forest deity. A scene depicts a girl praying in the woods, illustrating the village's superstitious beliefs, until Ciri's arrival disrupts the scene.
Kalemba emphasized the commitment to realism: "We aim for maximum realism in NPCs – from appearance and facial expressions to behavior. This will create deeper immersion. We're setting a new benchmark for quality."
The developers plan to imbue each village and character with distinct traits and narratives reflecting the cultural nuances of isolated communities.
The Witcher 4's 2025 release date has fans anticipating further details on this innovative approach to world-building and character design.