Elden Ring's upcoming multiplayer spin-off, Nightreign, unexpectedly mirrors a largely forgotten game: God of War: Ascension's multiplayer mode, Trial of the Gods. Initial network tests reveal striking similarities.
While Nightreign's surface resembles Fortnite's battle royale format – three-player teams battling in shrinking maps – its core gameplay echoes Trial of the Gods. Both feature cooperative PvE, challenging bosses from previous titles (Hercules in Ascension, potentially Dark Souls bosses in Nightreign), time-limited gameplay on confined maps, and a frantic, resource-constrained experience prioritizing speed and efficiency.
Nightreign, like Ascension's multiplayer, enhances player movement – increased speed, higher jumps, automated parkour – to compensate for the intense pressure of numerous enemies. This mirrors the design philosophy of Trial of the Gods, which prioritized fast-paced combat despite the inherent power fantasy of the God of War franchise. Both games were also developed by studios renowned for single-player titles, without direct involvement from their respective series' creators.
The player response to Nightreign's network test mirrors that of Ascension's Trial of the Gods: a thrilling, frantic race against the clock, a stark contrast to the more deliberate pacing of their respective main games. Nightreign, by limiting resources and increasing the challenge, aims to recapture the intensity of earlier FromSoftware titles while offering a similar adrenaline-fueled experience to Ascension's often-overlooked multiplayer.
AnswerSee ResultsThe unexpected connection between Nightreign and Ascension highlights a surprising convergence of design philosophies, showcasing how seemingly disparate game genres can share underlying mechanics and player experiences.