Assassin's Creed Shadows: Revamped Parkour and Dual Protagonists
Assassin's Creed Shadows, Ubisoft's highly anticipated feudal Japan adventure, is set to launch February 14th, bringing significant changes to the franchise's iconic parkour system and introducing a unique dual protagonist structure.
The game features Naoe, a stealthy shinobi adept at shadow-based maneuvers, and Yasuke, a powerful samurai excelling in open combat. This design aims to appeal to both classic stealth and modern RPG combat fans, offering diverse gameplay experiences.
Ubisoft has detailed significant parkour system revisions. Instead of unrestricted climbing, Shadows introduces "parkour highways"—carefully designed climbing routes. While this may initially seem restrictive, Ubisoft assures players that most surfaces remain climbable, requiring strategic approaches. Seamless ledge dismounts, allowing for stylish flips and dodges, enhance fluidity. A new prone position adds diving and sprinting capabilities, further expanding movement options.
Associate Game Director Simon Lemay-Comtois explains the design choice: "...we had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can't...Rest assured that most of what you'll see in Assassin's Creed Shadows is still very much climbable - especially with the grappling hook - but players will have to look for valid entry points from time to time."
Launching on Xbox Series X/S, PlayStation 5, and PC, Assassin' Creed Shadows faces stiff competition in a busy February release window, including Monster Hunter Wilds, Like a Dragon: Pirate Yakuza in Hawaii, and Avowed. Ubisoft will undoubtedly unveil more details as the launch date approaches.