In the ever-evolving landscape of video game development, Capcom is pushing the boundaries by integrating generative AI to streamline the creation of in-game environments. As development costs soar, game publishers are increasingly turning to AI technologies to enhance efficiency and reduce expenses. For instance, Call of Duty introduced an "AI-generated cosmetic" for Call of Duty: Modern Warfare 3 in late 2023, sparking discussions among fans about the use of AI in game design. Similarly, EA has emphasized that AI is at "the very core" of its operations.
In a revealing interview with Google Cloud Japan, Kazuki Abe, a technical director at Capcom known for his work on blockbuster titles like Monster Hunter: World and Exoprimal, shared insights into how the company is harnessing AI to revolutionize its development process. Abe highlighted that generating "hundreds of thousands" of unique ideas for in-game elements is one of the most time-consuming aspects of game development. He pointed out that even seemingly simple items like televisions require unique designs, logos, and shapes, resulting in a vast number of proposals needed for each game.
To address this challenge, Abe developed a system where generative AI can analyze game design documents and autonomously generate ideas. This not only speeds up the development process but also allows the AI to refine its outputs through self-feedback, ultimately enhancing both speed and quality. The prototype, which leverages multiple AI models including Google Gemini Pro, Gemini Flash, and Imagen, has garnered positive feedback from Capcom's internal teams. Implementing this AI model could "reduce costs significantly" compared to traditional manual methods.
Currently, Capcom's use of AI is focused solely on this innovative system, ensuring that other critical aspects of game development such as ideation, gameplay, programming, and character design remain in the skilled hands of human creatives.